Voudoudou
Type : Student project – PC- (July 2011)
Genre : Rail Shooter
Mode: Solo
Concept : Use a specific hardware as a Voodoo Doll to sting your enemies !
Game Design & Level Design : Yohann Donse, Dorian Screm, Simon Abitan
2D Art : Eugénie Rossi, Ludovic Lecacheur
3D Art and Animations : Myriem Tababouchet, Joël Thor
Level Design Document : Level 01
- Introduce the Player to the Doll Hardware
- Introduce the different types of enemies
- Introduce the game mechanics
Type : Global Game Jam 2015 Project (48 hours to make a game) – PC (January 2015)
Genre : Action-Adventure
Mode : Solo
Concept : Go as far as you can through several deadly dreams with random powers to help you in your journey.
Game Design : Yohann Donse, Antoine Druaux, Steve Ohl
Programming : Yohann Donse
2D Art and Animations : Antoine Druaux, Steve Ohl
Music : Antoine Druaux (soundcloud : Kilirane)
Type : Student project – PC (July 2012)
Genre : Versus Fighting
Multi : 2 Players
Concept : Defeat your enemy while avoiding obstacles on the road in a post-apocalyptic universe.
Game Design & Programming : Yohann Donse, Maxime Breda, Emmanuel Romefort, Ahmin Hafidi
2D-3D Art and Animations : Chris Hoareau, Johnny Lourenco, Quentin Chauvet
Publisher : Anuman Interactive
Developer : 3DDUO
Genre : Puzzle Game
Mode : Solo
Concept : Use your brain and skills toprogress through several levels by destroying blocs and defeating enemies
My Role : Game & Level Design : Boss conception (Concepts, levels and patterns)
Tic Tic (Work in Progress)
Type : Home-Made Project – Mobile Game
Genre : Runner
Mode : Solo
Concept : Test your reflex with this high-speed runner !
Game Design : Yohann Donse
Programming : Yohann Donse